Biography
A somewhat comprehensive summary of my professional journey so far.
Summary
- I work as a Research and Development Engineer at Target3D in London. My role involves prototyping and developing custom tracking solutions using cutting-edge media technologies in areas like Motion and Volumetric capture, virtual production, VR & AR, robotics, biomechanics, animation, VFX, gaming, training, and simulation.
- I earned my PhD in Design from Brunel University London, thanks to funding from StoryFutures. During my doctoral studies, I co-designed, prototyped, and evaluated ways to integrate immersive technologies into filmmakers’ workflows, sharing my findings through scientific pubblications.
- I’ve accumulated years of experience in the industry as Creative Producer and XR Specialist, acquiring a blend of technical proficiency and business acumen. During my tenure at Proxima Milano I was responsible for initiating new projects and proactively building business relationships with new clients, proposing innovative advertising approaches through immersive media.
- I love sharing the knowledge I’ve acquired over the years in the immersive domain. My passion for public speaking was ignited by my BA thesis, which eventually became a book. This trailblazing work attracted interest from academics and industry professionals, leading to opportunities for me to travel and present my research around the world for a couple of years.
Since immersive media and technologies are inherently experiential, words alone cannot fully convey their essence. This is why, so far, I believe the pinnacle of my dissemination efforts over the years was my role as Curator of the Milano Film Festival. I have always felt a deep connection to this movement and a strong urgency to ensure the success of this medium.
This commitment drives my dedication to properly introducing it to people and contributing to its development.
Skills
I am committed to continuous learning.
Every profession and role evolves due to technological advancements, socio-economic changes, and personal growth.
Change is inevitable, and with change comes transformation, necessitating ongoing learning.
Since completing high school and embarking on an unconventional path, I have been driven to acquire new knowledge and skills,
Every profession and role evolves due to technological advancements, socio-economic changes, and personal growth.
Change is inevitable, and with change comes transformation, necessitating ongoing learning.
Since completing high school and embarking on an unconventional path, I have been driven to acquire new knowledge and skills,
- I had zero clues about filmmaking
- I had zero clues about VR, AR and real-time game engines
- I had zero clues about Sales, Accouting and Business Development
- I had zero clues about academia or what a PhD entailed
- I had zero clues about Motion Capture
- I had zero clues on how to build a website
Soft Skills
Problem Solving | Critical Thinking, Creativity, Troubleshooting, Resourcefulness |
---|---|
Interpersonal | Teamwork, Networking, Empathy |
Communication | Active Listening, Public Speaking, Visual Communication |
Ganbaru 頑張る | Stress Management, Adaptability, Patience, Persistency, Discipline |
Hard Skills
VR AR XR | Conception, UX Development, Deployment, Business Model |
---|---|
Motion Capture | Optitrack System, Motive, Captury, Theia Markerless |
Volumetric Capture | Holosys 4DViews, Photogrammetry, LiDAR Scanning |
Graphic & Motion Design | Photoshop, After Effect, Figma, Miro, Mural |
Research | Mixed Methods (Interviews, Workshops, Surveys, Personas, Usability Testing, A/B Testing, Prototyping), Technical Writing, Scientific Publishing, Dissemination |
Traditional & Spatial Video | Production Design, (Planning, Budgeting, Shooting List, Logistics, Paperworks) 2D Cameras (RED, ARRI, BlackMagic, Sony) Spatial Video Cameras (Insta360 Pro 2, GoPro Rig, Canon RF 180°) and software (Autopano, Mistika VR) Lighting (Studio, Indoor, Outdoor) Editing (Data Management & Conversion, Adobe Premiere, AVID) VFX (After Effects, Nuke) CG (Blender, Maya) Financing (Open Calls, Pitching, Production Markets) |
------- | ------- |
Currently Improving | Unity , Unreal Engine, Python, HTML, GitHub Development |
Extra
- After playing competitively throughout my teenage years, I became a certified tennis coach (F.I.T) and taught while I was enrolled in my BA.